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From YouTube to the Frontlines: Yarnhub’s Next Mission in Gaming
How a 35M-view military history channel is rallying its audience around a new World War II game

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From YouTube Fame to Gaming Ambition: Yarnhub’s Community-Driven Expansion
The studio behind 35 million monthly views explores gaming with its audience at the center.
⚖ Editor’s Note
This article is for informational purposes only. Invst Guru is not affiliated with Yarnhub Animation Studios Inc., PicMii Crowdfunding, or any broker-dealer. This content does not constitute investment advice or a solicitation to invest. For current fundraising activity, please refer to the company’s official Reg CF offering page or consult a licensed advisor.
A Foundation Built on Storytelling
Yarnhub Animation Studios Inc. launched in 2021 with a simple idea: bring military history to life through cinematic 3D animation. Their two YouTube channels, Yarnhub and Blue Paw Print, now generate 35 million monthly views across a global audience.
The studio’s content is distinctive. Instead of short clips or casual explainers, Yarnhub creates long-form animated narratives that dramatize battles and the people who fought them. Production values have steadily increased, with ad revenue reinvested into quality, creating a cycle of growth and stronger audience retention.
The viewership profile points to clear crossover potential with gaming:
90% male audience with even age distribution
Geographic concentration in the U.S., Japan, and Europe
Device split: 45% Smart TV, 35% mobile, 20% PC
Gaming-related advertising accounts for a large share of Yarnhub’s current revenue integrations, underscoring the alignment between their content and gamer demographics.
The Pivot: From Passive Viewing to Interactive Play
Fans have been asking for years whether Yarnhub’s videos are based on games. Comments on YouTube often read, “Where can I play this?” Polling the audience confirmed demand for historically accurate, community-driven gameplay with multiplayer modes and campaign depth.
This presents an opportunity. Traditional game studios face steep player acquisition costs, with expensive marketing campaigns often eating into margins. Yarnhub already has a massive, engaged audience. Each new video is effectively a promotional asset, giving the company a built-in advantage in user acquisition.
Their library of 3D assets built in Unreal Engine 5 makes the transition more efficient. Models, environments, and animations that bring stories to life on YouTube can be directly adapted into a game environment.
Vision for the First Game
Yarnhub’s planned title is a first-person combat game set during World War II. The design mirrors the studio’s film style, offering instant familiarity for fans.
Key features include:
Playable factions and character choices
Equipment unlocks and progression systems
Historical missions and campaigns
Varied combat roles: infantry, tanks, aircraft, and naval missions
The company’s strategy emphasizes cross-media integration. A new Yarnhub film might highlight a historical battle, while the game allows players to step into that exact scenario. A D-Day video could be followed by an in-game mission to “hold the line” at Omaha Beach.
This connection between content and interactivity is Yarnhub’s most distinctive approach. It links storytelling and gameplay, creating an ecosystem where one medium feeds the other.

Roadmap and Development Plan
Yarnhub outlines a phased approach common in gaming:
Validation – Prototype mechanics and early user feedback.
Production – Expansion of team and stable gameplay build.
Soft Launch – Release in select markets, paired with new video content.
Global Launch – Multi-language support, broader distribution, synchronized with film releases.
Future platform expansion is planned for mobile devices and Smart TVs, aligning with the devices already popular among Yarnhub viewers.
⚠ Forward-Looking Statement Disclaimer
Any roadmap or projections described are forward-looking statements based on current expectations and assumptions. Actual results may differ materially. Prospective investors should review the company’s official offering documents and carefully consider all risks before making a decision.
Business Model: Free-to-Play With Scalable Monetization
The game will launch as free-to-play, lowering barriers to entry. Revenue streams are expected to include:
Cosmetic upgrades, skins, and vehicle patterns
Consumable packs such as ammo or repairs
Unlockable gear and rare assets
Seasonal and battle passes for recurring revenue
This approach mirrors many of Steam’s most popular titles. About 30% of the platform’s top 100 games use the free-to-play model, often with strong monetization through microtransactions.
Team and Leadership
Yarnhub’s gaming effort is led by Cyril Barrow, Head of Games, who brings two decades of industry experience. His background includes leadership roles at Electronic Arts and Rovio, where he has expertise in free-to-play game economies and global launches.
Yarnhub’s founding animation team joins him and has recruited specialists from Sony, EA, and Wargaming who are prepared to join pending funding. Current staff includes 3D modelers, animators, historians, and scriptwriters. Planned hires expand into front-end and back-end developers, system designers, and community managers.
Competitive Context
The World War II gaming space is well established, with notable titles like Hell Let Loose and Post Scriptum finding niche success through historical authenticity. Yarnhub enters with the advantage of an existing global fan base and a library of production assets.
Competition is intense, but Yarnhub’s integrated pipeline—using the same engine for both films and games—offers potential efficiency. Where other studios spend heavily on marketing, Yarnhub relies on its audience to drive early adoption.
🐂 Bullish Outlook
Yarnhub offers a rare combination of proven audience traction, lean operations, and a natural path into the gaming industry. With more than 2.15 million subscribers and 35 million monthly views, Yarnhub has already demonstrated consistent audience engagement. Most videos surpass 1 million views, and half of each video’s viewers are newcomers, showing strong discovery and viral reach.
The studio’s first game, Brass Rain, has quickly attracted attention. Within six weeks of announcing the title, it was wishlisted 23,000 times on Steam, placing it in the top 2% of games by interest. This occurred without paid marketing, signaling organic demand and lowering the user acquisition costs that often weigh down free-to-play studios.
On the financial side, Yarnhub’s animation business has scaled rapidly. Revenue grew from $439K in 2023 to $874K in 2024, with Q1 2025 reaching $313K. Production costs remain low, with new videos created for around $40K each by distributed teams in Finland, Armenia, and Serbia. This allows the company to sustain break-even operations while investing in game development.
Leadership is another strength. The gaming division is headed by Cyril Barrow (formerly of EA and Rovio) and Michael Thaddeus, veterans in free-to-play design and scaling. Operating from Finland, a global hub for free-to-play gaming, Yarnhub is positioned to attract high-level talent. The planned $2M development cost for Brass Rain is lean relative to industry standards.
The market backdrop is large. The global video game industry is valued at $123.4 billion and is experiencing annual growth. Yarnhub’s ability to merge storytelling IP with community-driven gaming could give it a differentiated launch model. Instead of spending heavily to reach new audiences, Yarnhub activates an audience it already owns. For investors, this combination of traction, leadership, and capital efficiency signals potential for high upside.
🐻 Bearish Outlook
Yarnhub’s opportunity is ambitious, but the company faces serious challenges as it pivots into gaming.
The most significant risk is execution. While Yarnhub has mastered video production, game development is a distinct discipline. Brass Rain is still in its early stages of development. Technical issues, design flaws, or delays could undermine the project. With much of the company’s future tied to this single title, underperformance could have outsized consequences.
The competitive environment is intense. Free-to-play war games already include massive players like Call of Duty, War Thunder, and World of Tanks. Yarnhub’s fans are loyal, but not all viewers will convert into paying gamers. Many may prefer to watch cinematic stories rather than commit to long-term gameplay. Even successful free-to-play titles must maintain a delicate balance: monetization that feels too aggressive can alienate players, while weak monetization can result in insufficient revenue.
Resource intensity also poses a challenge. Developing and maintaining a live-service game requires significant staffing, infrastructure, and support. While Yarnhub operates leanly, scaling a global game development team is both costly and complex. Unexpected expenses could outpace budgets, especially as the company manages debt.
There is also platform dependency. Yarnhub relies on YouTube for its audience and revenue streams. A change in algorithms, monetization policies, or content rules could weaken visibility. Similarly, the company’s first game depends on Steam for distribution. Any shift in platform policy or competition within discovery channels could affect adoption.
Ultimately, Yarnhub’s business model remains untested at scale. Converting millions of video views into sustained free-to-play game revenue remains speculative. If conversion or retention underperforms, the company may require more capital to pivot, creating uncertainty for investors.
For these reasons, while Yarnhub shows clear promise, investors must weigh the risks of execution, competition, resource constraints, and platform dependency against its potential upside.
Why This Story Matters
Yarnhub is part of a broader shift in entertainment where content creators expand across formats. The studio’s move into gaming reflects convergence between video storytelling and interactive media.
What stands out is that the audience asked for this. Few companies begin game development with fans openly demanding a product. Whether Yarnhub succeeds depends on execution, but the alignment between content, technology, and community is precise.
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Learn More
To explore Yarnhub Animation Studios’ official Regulation Crowdfunding campaign, including full offering details and risk disclosures, visit the company’s page on PicMii Crowdfunding.
💬 Your Turn
Would you invest in a YouTube-born studio expanding into the gaming industry? Reply with your perspective, and we may feature your thoughts in a future issue.
⚖ Required Footer Disclaimer
This newsletter is for informational purposes only and does not constitute investment advice or a solicitation to invest. Invst Guru is not affiliated with Yarnhub Animation Studios, PicMii Crowdfunding, or any broker-dealer. Any investment in private or early-stage companies involves risk, including the potential loss of your entire investment. All investments in Yarnhub Animation Studios must be made through its official Regulation Crowdfunding (Reg CF) campaign page on PicMii Crowdfunding. No investment terms are included in this newsletter. For full offering details, risk factors, and disclosures, please review the company’s official Form C filing and offering page.

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